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Old Aug 19, 2007, 05:50 AM // 05:50   #21
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Quote:
Originally Posted by Just Another Chest Runner
wheres GoLE?
It doesn't show up under energy gain skills. Besides, it's basically given to every elementalist from the start.

Quote:
Originally Posted by What Now
Stuff
I think the problem here isn't the elementalist, but the person trying to play it.

If they elementalist sucked as much as you think it does, why is it then that it is still being used in both high end PvP and PvE? If it was so crap, no one would want to use it.

I've already shown you all options. If you're so concerned about enchantment stripping and interrupts, you can just use [wiki]Glyph of Concentration[/wiki] + [wiki]Ether Prism[/wiki]. With that you don't even need an attunement spell.
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Old Aug 19, 2007, 06:22 AM // 06:22   #22
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Well technically it's never too late yes,as long as anet keeps up with balances, but revamping energy storage would be a huge change to how eles use their skills. There would have to be major balances to go with it. I don't think it's worth it at this point in the game's life imo. That's where I say it's too late.
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Old Aug 19, 2007, 09:29 AM // 09:29   #23
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I see many Elementalists refuse to take a cover enchant. Reason I get is always the same... 'no room'. Aura of Restoration is an excellent cover enchant. It has a fast cast time (no interrupts) and a fast recharge (reapply if stripped). In addition to keeping the Attunement up, it provides some nice healing, which a Monk will appreciate.

If you can't remove 1 skill from your bar to use something like a cover enchant, then you need to rethink your skill bar.
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Old Aug 19, 2007, 12:03 PM // 12:03   #24
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Quote:
Originally Posted by Curse You
If they elementalist sucked as much as you think it does, why is it then that it is still being used in both high end PvP and PvE? If it was so crap, no one would want to use it.
It's still being used because an Elementalist depends on it, some builds can't sacrifice an Elite Slot for another energy managment spell, that would make every Elite Skill in Earth, Fire, Water and Air Magic useless.
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Old Aug 19, 2007, 12:26 PM // 12:26   #25
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Ok seriously your not getting it. I've played ele for over a year and sure if I bring glyphs and enchantments and cover enchantments and waist half my energy using those I can nuke a little, but I don't see why I should waist half my build to manage my energy none the less in a way other professions can.

And every response I get is bring more enchantments, bring more glyphs, bring this bring that, I don't want a build limited to four skills!
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Old Aug 19, 2007, 12:30 PM // 12:30   #26
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Quote:
Originally Posted by Curse You
If they elementalist sucked as much as you think it does, why is it then that it is still being used in both high end PvP and PvE? If it was so crap, no one would want to use it.
Not saying it's crap saying its under powered and I'm sorry you don't pay enough attention to see people can also replace the ele with a rt/e or mo/e runner. To be honest I've seen those with +15 -1 sets to make up for any energy they didn't have since it was all about the running skill until they got into actual battle.
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Old Aug 19, 2007, 12:31 PM // 12:31   #27
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Don't be bad, use a cover enchantment. lrn2play.
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Old Aug 19, 2007, 12:41 PM // 12:41   #28
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I know how to play, I have freaking guardian titles on my ele, I just don't think part of being a profession should be relying on an enchantment when the others don't, now your just being ignorant.
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Old Aug 19, 2007, 12:50 PM // 12:50   #29
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Quote:
Originally Posted by What Now
I know how to play, I have freaking guardian titles on my ele, I just don't think part of being a profession should be relying on an enchantment when the others don't, now your just being ignorant.
Look, again i'm sorry but you don't -rely- on the Enchant, its just alot of builds use it. You could easily trade it in for a "If spell hits a X foe, you gain X energy", There are loads of Glyph's that are there to stop interruption or energy cost.. If you can't spare a space for one of these in your builds then... Well let me put it this way;
1.Would you rather have your bar now? And get interrupted Constantly or
2.Would you like 1 less spell but NOT be interrupted/have your enchant removed..
Now what one sounds more effective over all?
I mean jezz you complain about not having space since you can't nuke, what about the space that Enchant is taking up, Ele's are not "broken" or anything. They are played fine, if you cant take something to manage your energy or indeed counter removale/interrupt then your obviously playing the class wrong. You seem to be the only Experienced Ele here who wants it that badly so there must be 'something' wrong, iv played Ele's from 1-20 through all 3 campaigns and in PvP all the time, you don't rely on it and there are many spells/skills to counter/protect it..
The only possible way I can imagen improving Attunment spells (and keeping them fair) is to A, reduce cast time to 1/1.5secs (harder to interrupt) or B, reduce the cooldown to say, 30sec's instead of 45-60.. that or give Water/Air versions of Glowstone/Glowing Gaze *shrug* Then everything would be even again.

-Part of the skill of playing an Ele is learning to Manage your Energy-


Quote:
Originally Posted by Winterclaw
Attunement used to be a little stronger and recharge quicker but they nerfed it because of warriors and sassis abusing it in PvP.

Now if they moved the spells to energy storage...
This however i am totaly /signed for, it sounds alot smarter in a way and if it was in Energy Storage it could grant a cool bonus like;
"For 36-55 seconds, you are attuned to 'X'. You gain 30% of the energy cost of the spell each time you use
'X' Magic, aswell as an extra 1 Energy for each (3-5*)points you have in Energy Storage".
*Not sure what would be best, most Ele's take 10-12 ES so per 4 points i was thinking, (at 12 you get an extra 3energy and 30% spell cost) but ANet may think it needs to be higher/lower.

Last edited by NeonPink; Aug 19, 2007 at 01:13 PM // 13:13..
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Old Aug 19, 2007, 03:49 PM // 15:49   #30
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[skill]Fire Attunement[/skill][skill]Aura of Restoration[/skill][skill]Searing Flames[/skill][skill]Liquid Flame[/skill][skill]Glyph of Lesser Energy[/skill][skill]Glowing Gaze[/skill][skill]Rodgort's Invocation[/skill][skill]Resurrection Signet[/skill]

What is wrong with that build? High damage (4 skills for damage, all with good recharges), 3 skills for energy management (1 also does damage), 1 skill for self healing (which also works as a cover enchant for your Attunement), and a rez for fallen teammates.

What is your build, that you can't fit in a cover enchant or secondary energy management skill?
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Old Aug 19, 2007, 04:33 PM // 16:33   #31
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I just carry Earth attunement and Armor of Earth. Always cast AoE afterwards and the chance of stripping is reduced.
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Old Aug 19, 2007, 04:42 PM // 16:42   #32
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Quote:
Originally Posted by MagmaRed
What is your build, that you can't fit in a cover enchant or secondary energy management skill?
Yes id have to agree, could you possibly post your build(s) please? 'caus something sure doesnt fit
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Old Aug 19, 2007, 05:19 PM // 17:19   #33
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Also, I have played an Ele many times without using attunements. A E/Me with inspiration can do great. Mantra of Recall was my favoirite skill when I first beat Phrophecies.
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Old Aug 19, 2007, 06:19 PM // 18:19   #34
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I think a person can last fighting a mob without attune, then reapply after the mob is dead.
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Old Aug 19, 2007, 06:26 PM // 18:26   #35
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Quote:
Originally Posted by HawkofStorms
Also, I have played an Ele many times without using attunements. A E/Me with inspiration can do great. Mantra of Recall was my favoirite skill when I first beat Phrophecies.
Once again more skill slots and attribute to do a job your suppose to be doing, my complain isn't HOW to manage energy, it's WHY energy storage does not and you need several other skills that anyone can have to pull off builds. Simple as that.
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Old Aug 19, 2007, 06:41 PM // 18:41   #36
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Quote:
Originally Posted by What Now
my complain isn't HOW to manage energy, it's WHY energy storage does not
Because it frikkin gives you a HUGE energy pool! Sheesh... why would you complain about an Energy bar of 70+Energy when most classes get 20-30?
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Old Aug 19, 2007, 07:20 PM // 19:20   #37
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Quote:
Originally Posted by NeonPink
Because it frikkin gives you a HUGE energy pool! Sheesh... why would you complain about an Energy bar of 70+Energy when most classes get 20-30?
Actually thats warrior/ranger, the other casters I've seen have around 50 energy. Either way I see that benefit but when everyones regened and moved on you STILL only have half energy, so the benefit is also a downfall seeing how you have to wait more for it to come back as well. I'd much rather have 50 and things cost less or get more energy back so I can maintain it more. Because to be honest +30 energy doesn't mean anything but the number of spells you can get out before your dry and then how much longer you have to wait for it to get back.
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Old Aug 19, 2007, 08:05 PM // 20:05   #38
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Max energy for an ele is always higher than that of any other profession because of energy storage. To get the same amount of energy as an ele without runes of attunement or radiant insigs, a non-ele needs all of that, and energy boosting weapon/offhand. I've seen eles with 100+ energy without spell buffs like mighty was vorizun, etc. Eles have a HUGE amount of energy and plenty of 10 or less energy cast AoE spells. if you're relying on Meteor shower or other 25 energy + exhaustion spells to be a good nuker, you need to find a new build.
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Old Aug 19, 2007, 10:08 PM // 22:08   #39
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Quote:
Originally Posted by A11Eur0
Max energy for an ele is always higher than that of any other profession because of energy storage. To get the same amount of energy as an ele without runes of attunement or radiant insigs, a non-ele needs all of that, and energy boosting weapon/offhand. I've seen eles with 100+ energy without spell buffs like mighty was vorizun, etc. Eles have a HUGE amount of energy and plenty of 10 or less energy cast AoE spells. if you're relying on Meteor shower or other 25 energy + exhaustion spells to be a good nuker, you need to find a new build.
Nuker, sorry forgot lightning hammer, maelstrom, deep freeze, and so on were for nukers my bad. I forgot that there is no need for any of those in any builds, so I might as well not bring them...yes it's beyond nuking, and yes builds work fine when attuned, no they can not all efficiently run without attunement, yes I can change those skills, then what is the point of having them in the game?
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Old Aug 19, 2007, 10:18 PM // 22:18   #40
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People, learn to play elementalist...
Cover you attunement, and if you have Glyph of renewal on your bar.. you can cut the recharge to 10 seconds...

Also, ele's aren't meant to be in the direct line of fire.. let the tank tank and cast from as far away as possible. I can't evem remember that last time I got my attunement stripped in PvE...

As for the 25e spell spam.. well you aren't exactly supposed to spam them anyway... and there are ways to cover their cost. For example.. you cast Rodgorts Invocation... well first of all you have fire attunement and if you have glowing gaze you can regain some energy.. on top of that you have glyphs (I am thining of Glyph of lesser energy) which can cut you cost on high energy spells by 18 if you are running 15 e storage.

There really isn't anything to complain about, the attunements are working perfectly atm.
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